# Welcome, Fellow Adventure Seeker
<img src="sg-logo-roger-graham-400x400.webp" alt="Sierra Games" width="200" style="float: right; margin: 0 0 10px 10px;">
Pull up a pixelated barstool and mind the slime on the floor—this vault is the digital equivalent of rummaging through Sir Graham’s attics, Roger Wilco’s mop bucket, and Gabriel Knight’s case files all at once. Leisure Suit Larry left the key under the fern, Cedric the Owl has been told to stay quiet, and we promise the Narrator won’t deduct points for reading the welcome mat. If you grew up swapping floppies or arguing about parser verbs, you’re in the right place. If you didn’t… well, we still have snacks.
## What This Place Is
- **357 game entries (and counting):** Every page shares the same layout—front-matter metadata, overview, story, gameplay (when relevant), Significance & Legacy, and Sources & Notes—so you always know where to look.
- **A Sierra-flavored encyclopedia:** From [[1984 - King’s Quest I - Quest for the Crown|King’s Quest I]] to [[1995 - Space Quest VI - Roger Wilco in the Spinal Frontier|Space Quest VI]], with detours through [[1993 - Gabriel Knight - Sins of the Fathers|Gabriel Knight]], [[1992 - Police Quest (SCI Remake)|Police Quest]], every Dr. Brain who misplaced a neuron, and enough [[1987 - Leisure Suit Larry in the Land of the Lounge Lizards|Leisure Suit Larry]] coverage to remind you why you needed that birthdate quiz.
- **A tribute to the oddballs:** Wander into [[2011 - Space Quest - Vohaul Strikes Back|Space Quest fan games]], remind yourself why [[2010 - The Silver Lining|The Silver Lining]] broke the internet, or discover why [[2022 - SpaceVenture|SpaceVenture]] took longer than a time rip in SQ4.
- **A home for the “wait, Sierra did what?” curios:** [[1993 - Freddy Pharkas - Frontier Pharmacist|Freddy Pharkas]], [[2018 - Hero-U - Rogue to Redemption|Hero-U]], [[2010 - Gray Matter|Gray Matter]], [[1995 - Torin’s Passage|Torin’s Passage]], and every Dynamix sim that rattled your joystick arm.
- **Tactical timeline complete:** Follow the Police Quest-to-SWAT evolution from [[1995 - Police Quest - SWAT|Police Quest: SWAT]] through [[2005 - SWAT 4|SWAT 4]], the [[2006 - SWAT 4 - The Stetchkov Syndicate|Stetchkov Syndicate]] expansion, [[2003 - SWAT - Global Strike Team|Global Strike Team]], and [[2007 - SWAT - Target Liberty|Target Liberty]] to see how the franchise jumped from FMV drills to handheld ops.
- **A people-powered directory:** Fully fleshed Designer and Developer pages highlight Roberta Williams, the Coles, Dynamix, CrazyBunch, and dozens more—complete with bios, notable work, and Dataview lists you can mine for research rabbit holes.
- **History buffs:** Trace the studio’s lineage from *Mystery House* to Sierra Studios via the [[Publishers/Sierra On-Line|Sierra On-Line profile]], which links back to [[Publishers/On-Line Systems|On-Line Systems]] and forward to [[Publishers/Sierra Studios|Sierra Studios]].
Every note sticks to the same Markdown blueprint, so history buffs AND Publish visitors see a consistent layout (and fewer dead ends than Daventry’s swamp).
## Where to Click Before the Narrator Heckles You
- **Need a map?** Peek at the [[Guides/Category Overview|Category Overview]] or the [[Guides/Series Guide|Series Guide]] for instant “what’s done vs. what’s pending” clarity. If you just want a giant alphabetical dump, jump to the [[Guides/Game Index|Game Index]].
- **Tracking upcoming work?** The [[Guides/Projects in Progress|In-Progress Projects]] guide summarizes fan sequels and alumni titles still in development (e.g., *Fortress of Fire*, SpaceVenture patches).
- **Following a designer?** The [[Guides/Designer Guide|Designer Guide]] keeps tabs on Roberta, Lorelei, Al, Josh, the Coles, and more—each now has a dedicated profile in `/designers`.
- **Studio sleuth?** Hop into the [[Guides/Developer Guide|Developer Guide]] or browse via [[Guides/Series Guide|Series Guide]] to trace who built what and when.
- **Engine nerd?** The [[Guides/Engine Guide|Engine Guide]] slices the archive by AGI, SCI, Dynamix Adventure Engine, Unity, and other contraptions.
- **Timeline junkie?** The [[Guides/Release Timeline|Release Timeline]] shows where we’ve been and what’s still on the to-do pile—like a King’s Quest map without the hungry goat.
- **Version sleuth?** [[reference/Versions|Sierra Game Versions]] documents interpreter builds, collector’s editions, and GOG packages without forcing you to interrogate a DOS prompt.
- **Need source citations?** Every game now closes with a **Sources & Notes** section, so you can verify magazine interviews, patch notes, and fan dev diaries without alt-tabbing to the wider web.
## How This Archive Is Curated
Everything here is hand-maintained for consistency, so you’ll notice the same Markdown layout, navigation links, and Sources & Notes section across the board. When new entries are drafted, they’re checked against interpreter versions, official manuals, and interviews before landing here—no random parser guesses, no “Use key on door?” rejections. Have a correction or citation to share? Reach out via the contact info on Publish or drop a note in the project repo—just know additions go through a single editorial pass to keep the tone and data tidy.
### How it was built (yes, AI helped)
- **Workflow:** Drafts and metadata are generated collaboratively with OpenAI’s GPT-5 through the Codex CLI, then reviewed line-by-line by a human editor for accuracy, tone, and citations before publishing.
- **Time saved:** Automating boilerplate and data extraction shaved dozens of hours off repetitive work (think navigation rewrites, metadata refreshes, and guide regeneration) so more time could be spent fact-checking manuals, interviews, and patch notes.
- **Transparency:** Every page you see was approved by a real person, but we believe it’s worth noting that large-language-model assistance helped accelerate the heavy lifting. If you spot something AI hallucinated, call it out—we’ll fix it.
- Bonus: unlike the original Space Quest hint line, this one won’t bill you per minute.
## What Qualifies for Inclusion
Think of the archive like a branching Sierra family tree. Here’s the selection formula:
1. **Core Sierra timeline (1980–1999):** Every adventure, sim, strategy, or experiment released directly under On-Line Systems, Sierra On-Line, Sierra Entertainment, or Sierra Studios during the classic era gets a slot.
2. **Series continuity beyond 1999:** If Sierra, Vivendi, or Activision kept a Sierra-born franchise alive into the 2000s (e.g., *King’s Quest 2015*, *Leisure Suit Larry* revivals, *SWAT: Target Liberty*), those entries extend the lineage.
3. **Acquired or internal studios:** Titles from teams Sierra purchased or operated (Dynamix, Impressions, Relic, Mad Otter, etc.) are included when they shipped under the Sierra label or evolved a Sierra series.
4. **Entire franchises from acquired studios:** When Sierra buys a studio mid-series, the earlier entries come with it—so if a later installment ships under Sierra’s umbrella, we cover the full lineage for historical context (think *You Don’t Know Jack*, Berkeley Systems-era After Dark releases, etc.).
5. **Fan continuations and remakes:** High-effort fan projects that reinterpret or expand Sierra IP—King’s Quest AGDI remakes, Space Quest fangames, Quest for Glory VGA updates—earn their own folders.
6. **Notable alumni projects:** When key Sierra designers or directors struck out independently (Gabriel Knight’s Jane Jensen, Quest for Glory’s Coles, Space Quest’s Two Guys), their post-Sierra spiritual successors are chronicled to show the creative throughline.
If a game doesn’t touch at least one of those branches, it stays out so the vault stays focused on traceable Sierra DNA.
## If You’re Just Browsing
- Start chronologically or jump around; the `[‹ Previous] | [Next ›]` links in every file keep you on the right branch of the multiverse. Think of them as the in-game map Cedric forgot to hand you.
- Skim the fan and cancelled folders to see what might have been: [[Space Quest 7|Space Quest 7]], [[Precinct (2013)|Precinct]], and other lost legends.
- Need a mood shift? Bounce from the earnest eco-pleas of [[1991 - EcoQuest - The Search for Cetus|EcoQuest]] to the neon noir of [[1990 - Rise of the Dragon|Rise of the Dragon]] without leaving the comfort of your browser.
Whatever door you open, you’re keeping Sierra history alive—one lovingly formatted entry at a time. Save often, watch for odd lumps in the carpet, keep a spare rubber chicken with a pulley inside, and enjoy the tour.
## Get in Touch
Questions, corrections, or citation leads? Drop a note at **[
[email protected]](mailto:
[email protected])** or ping **[@d4rkwyng](https://x.com/d4rkwyng)** on X (Twitter). We read every message—even the ones typed in parser commands.
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**Unofficial Fan Project Disclaimer:** This archive is an AI-assisted preservation effort and is not affiliated with, endorsed by, or licensed from Sierra On-Line, Vivendi, Activision, or their successors. All trademarks and screenshots belong to their respective owners; content here is provided for historical and educational reference only.